Guild Wars 2 Condition Stacking

I’ve always thought that bleeding (and any other intensity stacking condition) could be easily handled (maybe even with less server load) with some mechanic overhaul. Based on the following: The dynamic variation on condition damage (caused by might stacks or whatever) is completely unnecessary. The UI information is quite vague. While the amount of stacks…

Guild Wars 2 Feature Pack 9/9 Feedback

This patch got a mixed response from me based on the different things that were added and changed. As such, I would like to express my views on each of the main areas that were changed, starting with what I liked. 1. Crafting Backpacks These are great. Love them. Granted for those of us with…

Guild Wars 2 Endgame Is The Journey Itself

Prior to launch, they said “endgame starts at level 1.” The living story is basically the endgame that was promised. Rather than being like every other MMO which offers the typical options of raid or die, GW2’s endgame is the journey itself. When it comes to expansions, I doubt one will ever be released. Anything…

A Return To GW1 Mentality

GW2 isn’t quite holding up to its predecessor. Here’s all the things that GW1 had, and that GW2 doesn’t quite have: 1. Build diversity and build experimentation: The equipment system, the build/equip templates and the pure number of awesome build possibilities meant players were encouraged to change up their builds. Adjusting your gear to work…