Guild Wars 2 Rebalancing the Scale-down Feature

I think it’s good for the game to have noticeable character progression. Right now, a higher-level player has an easier time against low level mobs and I think that’s okay, since the rewards are only a little over half what you’d get from fighting level 80s. If everything is exactly the same level then the game ceases to be an RPG, and higher level zones lose their sense of danger.

People also bring up the issue of L80s stealing loot from low level players, but this almost never happens due to event upscaling and how little damage it takes to tag a mob.

I think to satisfy everyone, there ought to be difficulties that you can toggle on by visiting an NPC in Lion’s Arch.

Normal: Your level is capped at zone+1 (how it currently is).

Veteran: Capped at the zone’s level. Unlocked at level 15 (around when you have access to masterwork gear). Gain +22% to adventure stats (mob experience, coin, magic find) while downscaled. All crafting materials dropped by killed foes are tier 2 or greater, regardless of their level.

Elite: Capped at zone-1. Unlocked at level 30 (around when you have access to rare gear). Gain +69% to adventure stats (mob experience, coin, magic find) while downscaled. All crafting materials dropped by killed foes are tier 3 or greater, regardless of gw2 gold.

Champion: Capped at zone-2. Unlocked at level 60 (around when you have access to exotic gear). Gain +156% to adventure stats (mob experience, coin, magic find) while downscaled. All crafting materials dropped by killed foes are tier 4 or greater, regardless of their level.

Legendary: Capped at zone-3. Unlocked at level 75 (roughly once you’re into the end-game zones). Gain +306% to adventure stats (mob experience, coin, magic find) while downscaled. All crafting materials dropped by killed foes are tier 5 or greater, regardless of their level.

Bonuses don’t apply to karma since you would be mingling with other people in the same zone who aren’t necessarily playing higher difficulties, and would otherwise boost your karma gain.

Toggling a difficulty would give you a portrait border when highlighted by other players (the same portraits that enemies of the same difficulty label have). As well, a difficulty can be selected and agreed-upon by the entire party when entering a dungeon.

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